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Hackers know password from your account. Password must be changed now.
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I've been watching you for a few months now.
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If you are not familiar with this, I will explain.
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Why your antivirus did not detect my malware?
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I made a video showing how you satisfy yourself in the left half of the screen, and in the right half you see the video that you watched.
With one click of the mouse, I can send this video to all your emails and contacts on social networks. I can also post access to all your e-mail correspondence and messengers that you use.
If you want to prevent this, transfer the amount of $780 to my bitcoin address (if you do not know how to do this, write to Google: "Buy Bitcoin").
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26:010:006 And it came to pass, that when he had commanded the man clothed with linen, saying, Take fire from between the wheels, from between the cherubims; then he went in, and stood beside the wheels. 26:010:007 And one cherub stretched forth his hand from between the cherubims unto the fire that was between the cherubims, and took thereof, and put it into the hands of him that was clothed with linen: who took it, and went out. 26:010:008 And there appeared in the cherubims the form of a man's hand under their wings. 26:010:009 And when I looked, behold the four wheels by the cherubims, one wheel by one cherub, and another wheel by another cherub: and the appearance of the wheels was as the colour of a beryl stone. 26:010:010 And as for their appearances, they four had one likeness, as if a wheel had been in the midst of a wheel. 26:010:011 When they went, they went upon their four sides; they turned not as they went, but to the place whither the head looked they followed it; they turned not as they went. 26:010:012 And their whole body, and their backs, and their hands, and their wings, and the wheels, were full of eyes round about, even the wheels that they four had. 26:010:013 As for the wheels, it was cried unto them in my hearing, O wheel. 26:010:014 And every one had four faces: the first face was the face of a cherub, and the second face was the face of a man, and the third the face of a lion, and the fourth the face of an eagle. 26:010:015 And the cherubims were lifted up. This is the living creature that I saw by the river of Chebar. 26:010:016 And when the cherubims went, the wheels went by them: and when the cherubims lifted up their wings to mount up from the earth, the same wheels also turned not from beside them. 26:010:017 When they stood, these stood; and when they were lifted up, these lifted up themselves also: for the spirit of the living creature was in them. 26:010:018 Then the glory of the LORD departed from off the threshold of the house, and stood over the cherubims. 26:010:019 And the cherubims lifted up their wings, and mounted up from the earth in my sight: when they went out, the wheels also were beside them, and every one stood at the door of the east gate of the LORD's house; and the glory of the God of Israel was over them above. 26:010:020 This is the living creature that I saw under the God of Israel by the river of Chebar; and I knew that they were the cherubims. 26:010:021 Every one had four faces apiece, and every one four wings; and the likeness of the hands of a man was under their wings. 26:010:022 And the likeness of their faces was the same faces which I saw by the river of Chebar, their appearances and themselves: they went every one straight forward. 26:011:001 Moreover the spirit lifted me up, and brought me unto the east gate of the LORD's house, which looketh eastward: and behold at the door of the gate five and twenty men; among whom I saw Jaazaniah the son of Azur, and Pelatiah the son of Benaiah, princes of the people. 26:011:002 Then said he unto me, Son of man, these are the men that devise mischief, and give wicked counsel in this city: 26:011:003 Which say, It is not near; let us build houses: this city is the caldron, and we be the flesh. 26:011:004 Therefore prophesy against them, prophesy, O son of man. 26:011:005 And the Spirit of the LORD fell upon me, and said unto me, Speak; Thus saith the LORD; Thus have ye said, O house of Israel: for I know the things that come into your mind, every one of them. 26:011:006 Ye have multiplied your slain in this city, and ye have filled the streets thereof with the slain. 26:011:007 Therefore thus saith the Lord GOD; Your slain whom ye have laid in the midst of it, they are the flesh, and this city is the caldron: but I will bring you forth out of the midst of it. 26:011:008 Ye have feared the sword; and I will bring a sword upon you, saith the Lord GOD. 26:011:009 And I will bring you out of the midst thereof, and deliver you into the hands of strangers, and will execute judgments among you. 26:011:010 Ye shall fall by the sword; I will judge you in the border of Israel; and ye shall know that I am the LORD. |
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Freitag, 29. März 2019
Security Alert. Your accounts was hacked by criminal group.
As you may have noticed, I sent you an email from your account.
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You can say: this is my, but old password!
Or: I can change my password at any time!
Of course! You will be right,
but the fact is that when you change the password, my malicious code every time saved a new one!
I've been watching you for a few months now.
But the fact is that you were infected with malware through an adult site that you visited.
If you are not familiar with this, I will explain.
Trojan Virus gives me full access and control over a computer or other device.
This means that I can see everything on your screen, turn on the camera and microphone, but you do not know about it.
I also have access to all your contacts and all your correspondence from e-mail and messangers.
Why your antivirus did not detect my malware?
Answer: My malware uses the driver, I update its signatures every 4 hours so that your antivirus is silent.
I made a video showing how you satisfy yourself in the left half of the screen, and in the right half you see the video that you watched.
With one click of the mouse, I can send this video to all your emails and contacts on social networks. I can also post access to all your e-mail correspondence and messengers that you use.
If you want to prevent this, transfer the amount of $750 to my bitcoin address (if you do not know how to do this, write to Google: "Buy Bitcoin").
My bitcoin address (BTC Wallet) is: 19rtEghbzbyBqmgJLBtUGd9VvVC1s2bKzR
After receiving the payment, I will delete the video and you will never hear me again.
I give you 48 hours to pay.
I have a notice reading this letter, and the timer will work when you see this letter.
Filing a complaint somewhere does not make sense because this email cannot be tracked like my bitcoin address.
I do not make any mistakes.
If I find that you have shared this message with someone else, the video will be immediately distributed.
Bye!
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Your account has been hacked! You need to unlock.
As you may have noticed, I sent you an email from your account.
This means that I have full access to your account: At the time of hacking your account(jojo.marie.misssunshine@blogger.com) had this password: billyt2
You can say: this is my, but old password!
Or: I can change my password at any time!
Of course! You will be right,
but the fact is that when you change the password, my malicious code every time saved a new one!
I've been watching you for a few months now.
But the fact is that you were infected with malware through an adult site that you visited.
If you are not familiar with this, I will explain.
Trojan Virus gives me full access and control over a computer or other device.
This means that I can see everything on your screen, turn on the camera and microphone, but you do not know about it.
I also have access to all your contacts and all your correspondence from e-mail and messangers.
Why your antivirus did not detect my malware?
Answer: My malware uses the driver, I update its signatures every 4 hours so that your antivirus is silent.
I made a video showing how you satisfy yourself in the left half of the screen, and in the right half you see the video that you watched.
With one click of the mouse, I can send this video to all your emails and contacts on social networks. I can also post access to all your e-mail correspondence and messengers that you use.
If you want to prevent this, transfer the amount of $798 to my bitcoin address (if you do not know how to do this, write to Google: "Buy Bitcoin").
My bitcoin address (BTC Wallet) is: 1PDverTfcLYHwLHodU7NKd7uQ6t9ASAEGt
After receiving the payment, I will delete the video and you will never hear me again.
I give you 48 hours to pay.
I have a notice reading this letter, and the timer will work when you see this letter.
Filing a complaint somewhere does not make sense because this email cannot be tracked like my bitcoin address.
I do not make any mistakes.
If I find that you have shared this message with someone else, the video will be immediately distributed.
Bye!
10 Best Highest Paying URL Shortener Sites to Make Money Online
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
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Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
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BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
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CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
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LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
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Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
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Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
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MDickie Interview
MDickie is the author of dozens of unique games, and probably needs no introduction for most of this audience so I'll get right to the interview.
1. One thing that's notable about you is how fast you complete games, often in three months; did you ever have problems with procrastination, or is working so fast natural to you? Do you use any productivity tools such as to-do lists or schedules, or do you just work on things as you feel like it?
MD: Well, let's not fly that flag too hard because time is gushing away from me like water at the moment! I estimated it would only take 3 months to turn Reach into a wrestling game, but the project is heading into its 6th month and I'm still working 12-hour days. Of course, 6 months is still pretty astonishing for a game of that size and sophistication. My closest counterpart, "Pro Wrestling X", has clocked up a good 3 YEARS in production - and that's a team effort! As you say, 3 months is the standard for me now though - so my fans get restless at anything longer. After all these years, I guess I just know what I'm doing. I instinctively know exactly WHAT needs to be done, WHEN it needs to be done, and HOW I might best achieve that. It's a lot like a puzzle - I just know how to put all the pieces together as quickly as possible. One of my best tricks is dividing the day into art work and programming work. I create media in the morning and then bring it to life in the afternoon, so there's a nice flow to what I'm doing. Other than that, it's a race against the clock that makes me work so fast. I don't really have a choice! It may be a cliché, but time is money. The longer I spend making a game, the more money it has to make. For instance, if I had spent all year making World War Alpha I'd be out of business now because it didn't fly. Game over. I'm only here because Hard Time arrived and picked up the slack. My scattergun approach makes me failure-proof. If one concept doesn't work, another one is right around the corner to take the next shot. And on and on it goes, evolving towards perfection. The weak concepts die out and the strong concepts live to fight another day...
2. You've said on your site that you believe that making a game as a team is a bad idea because it dilutes the creativity. But couldn't each team member be creative in their own part of the game? For example, the musician with respect to a game's music, or the artist with respect to a game's graphics. It's not necessarily true that having a team means that every decision in a game has to be decided by committee, each person could have full dictatorial control over their particular part.
MD: Well, let's qualify that by pointing out that it doesn't work for ME. Other people are free to do what works for them, and they'll no doubt have more success in certain areas. All I know is that everything people love about my work is down to me doing it single-handedly. There's not a soul who can tell me what I can or can't do, or what is or isn't possible - not even at the level of publishing. That's how I tackle concepts and add features that would never get past committee. I simply find it more fulfilling too. When you rely on somebody else to bring your vision to life then things get lost in translation. With this new wrestling game, for instance, I can't countenance how many hours I would have wasted explaining why an animation needs to follow certain rules or why a texture needs to have a certain structure. All of these things I understand instinctively, so not one second is wasted in error and not one pixel is lost to compromise. That's true of any profession. People usually rely on others because they HAVE to - not because they want to. It used to drive Woody Allen crazy that making a film was a team effort. He lamented that "every day a truck pulls up full of fresh compromises"! Likewise, Michelangelo was criticized for working alone - but he insisted, "How else can I hear God's voice?". Only in solitude is a man true to himself and his vision. Anything less is a counterfeit version of creativity, born out of necessity rather than will. At the end of the day, you have to ask yourself whether you're Michael Jackson or "that guy from The Jackson Five"...
3. The first time I played Hard Time, I walked a few steps, caught some type of sickness, walked a bit more trying to figure out how to cure myself or find a doctor, walked a bit more, started falling down and coughing and looking like I'm about to die, a police officer came up to me, I tried to talk to him but accidentally hit the kick button, and that was when he then killed me. This strikes me as getting the spirit of exactly what prison is really like (at least according to my aunt who spent a few years in it, she tells some pretty crazy stories, like how they had to work for long hours or get no bathroom paper).
So the question is: how much research did you do on prisons before making that game? Did you rely mainly on how it's portrayed in media (like that HBO "Oz" series), did you watch documentaries on it, did you ever visit one, and in general, how important do you feel it is to research subjects relevant to your games?
MD: The way you opened that question, I thought you were going to criticize it for NOT being realistic! I'm not sure what kind of prison your Aunt ended up at, but the one is Hard Time was supposed to be fictitious in its barbarity. You obviously don't live in the UK! We live under a liberal regime, so our criminals are treated like royalty. Their only concern is which game they'll load onto their en suite PS2 or which TV show they'll watch on cable, so it wasn't exactly a fruitful source of inspiration. I did suddenly start taking an interest in how prison was portrayed on TV (Oz was already fresh in my mind and Prison Break had just gotten big), but I'd be
lying if I said there was anything structured to it. At the end of the day, a game was always going to be fictitious and exaggerated - so any realistic details would have only fallen by the wayside anyway. Making a game is a lot like writing someone's life story - you play down the things that aren't interesting and dwell on the things that are. The closest thing I did to research on this project was to follow a discussion that I had stumbled across on GameDev.net. By coincidence, they happened to be talking about how a prison game could possibly work from a design point of view. All the problems I eventually had to tackle myself - such as how do you keep it realistic without it being as dull as a real regimented lifestyle? Some might say I didn't actually succeed in sidestepping that landmine, but I did my best! It was a very difficult concept to hold together - as most of mine are - but I pride myself on being able to turn anything into a game. Not necessarily a good one, but a coherent game nonetheless...
4. Because this is a blog for other independent developers and I'm one myself, I should ask this question. Like Introversion, the self-proclaimed "last of the bedroom programmers", you're a bit separated from the rest of the independent games community: you don't post on forums for example, and say things like "If you look around, I'm the only person in the history of this business that's doing what I'm doing." (Said in a March 2004 interview.) You've called them (us) embarrassing, insecure, out-of-touch, bitter, jealous, and so on, and you've called yourself the most reviled man among independent game developers.
I'm not saying that the current state of indie development doesn't have flaws, but do you still feel that *not one* other independent game developer even comes close to your level (either in talent or outlook) enough that you could call them a kindred spirit? For instance, take the finalists at the IGF (http://www.igf.com) for this year, or the winners from previous years, do you truly have nothing good to say about any of those games or the people who make them?
MD: It's funny you should bring this up, because I just posted a commentary on my website about this very subject ("The IceMan Thaws", 16th December 2007) - acknowledging the quality of some of this year's entries and endorsing the efforts of my fellow independent developers in general. Even going so far as to say I'm not worthy of being a part of it. I've never really had a problem with individual creations (I've been playing an independent pool game for the past 5 years!). My argument has always been that I simply don't see anybody else doing what I'm doing - whether that's for better or worse. At the end of the day, there's a difference between what I do and what the average independent game developer does. I single-handedly make big, sophisticated 3D games that kids get excited about - the average independent developer makes quaint 2D games that appeal to a niche audience. I churn out a rich variety of concepts at the steady rate of a mainstream corporation - the average independent developer forces out one title every year or two. I publish my own boxed products and run a profitable business - the average independent developer is resigned to it being a hobby. Now, when you're asked to articulate those differences as often as I am, the rhetoric is bound to get a little ugly from time to time. Especially when I constantly have to defend myself against a loud minority who resent all of the above and see me as a threat. I know how hard I work and I know how special what I do is, and anybody who has the audacity to dispute that is going to be chastened. At the end of the day, there's a limit to how much I can apologize for stating the truth. I've never said anything that I can't back up 100%. When Wrestling MPire 2008 drops next year, you bring me one human being who could even begin to make anything of that size and sophistication. He doesn't exist - not at the independent level or even the mainstream level. I don't take any pleasure in saying that. My fondest wish is to create an army of people who ARE capable of that. At the moment, that's simply not the case. And until it is, I'll be bridging the gap between independent creativity and mainstream success - proving that the impossible is possible and the unthinkable is thinkable...
5. You once said something that I've always thought was a very inspirational quote: "People assume I'm quite courageous for starting my own business, but there's actually a lot of cowardice involved. I'm just as scared of NOT achieving something as other people are about going out and doing it." I wish we had more cowards in that sense.
One of my favorite movies is Ikiru, which is about this old Japanese guy who worked in a bureaucracy for all of his life and then was diagnosed with stomach cancer; suddenly realizing that he'd done nothing with his life he spends his last few months doing one last worthwhile thing. I think for a lot of people it takes some drastic event like that to make them realize the importance of their life, and how short it is. So this may be a difficult question, but what do you think is the best way to get people to be afraid of wasting their life (short of being given a few months to live)?
MD: If you want to get deep about it, I had a cousin who grew up alongside me at practically the same age - only to pass away before he was barely a teenager. You'd have to be pretty cold not to be haunted by that! One of us is living the life of his dreams, the other isn't living at all. That'll get you on a "gotta compensate for the chance they missed" kinda vibe. Subconsciously, it's probably why I spend every waking hour achieving something or other. It's practically a sin not to. As for the particulars of getting into this profession, it's not my place to preach because I got into it when I had nothing better to do. I had no stable source of income to sacrifice and no mouths relying on that income, so I would be remiss to advise a family guy to follow my example. It's like what Jesus said about rich people, except it's "easier for a camel to pass through the eye of a needle" than it is for a man with responsibilities to pursue his dreams! The more baggage you've got, the harder it is to travel. That's why the Buddha spoke of "detachment". The more nerve endings you put out into the world, the more painful it is to live the extraordinary life that many of us yearn for...
There are two ways to be happy - to have everything you want or to want nothing! I'd lean towards the latter if I was to counsel a man of responsibility to pursue his dreams. The trick is to enjoy the process rather than the end result. For instance, it's impossible for me NOT to be a game designer. It's not something I "do" for a purpose, it's something I "am" instinctively. Banish me to a cave and I'll conjure up some form of entertainment involving rocks - just as my younger self had made games out of cardboard. If you're doing something for the right reasons then you can't fail at it anymore than you can "fail" to play tennis - you can only fail to WIN! And so it's by divorcing oneself from the result that one guarantees he'll enjoy the process. Pay attention the next time someone gives up learning to play the guitar or some such, and you'll realize that's what's going on. They weren't enjoying the "process" of making music - their mind was focused only on the end result. Recreating the tunes of their favourite musician, playing to an appreciative audience, getting a deal, etc. The sponsoring thought was counterfeit, and their efforts could only follow suit. As Bart Simpson conceded, "I wasn't good at it right away so I gave up"...
6. You've mentioned that even though your games are violent, they treat violence much more seriously than other games do, they you don't romanticize it, but instead they show its harmful aftereffects; you've said that your war game was really a game about peace. I agree with that viewpoint myself, for instance in one of my games there was a point in the story where many players told me they felt guilty about killing so many enemies (which was exactly the intention). But this type of thing is rare. For instance, last month I played through Jets'n'Guns, which is a wonderful indie shmup but as anyone who has played it knows it absolutely romanticizes violence almost every aspect of the game. Why do you think that type of thing is much more common in games?
MD: I attribute it to something I've often criticized the industry for, which is our bizarre fascination with Hollywood. Despite all the success, we've somehow reached the point in our evolution where we're "ashamed" of being game designers! We want to make movies instead. The problem is movies already exist, and they don't need us. And so we have this awkward dance where a game designer steps outside of his comfort zone and makes a fool of himself. It's like a mechanic and a chef switching roles for the day - your car won't work and your kitchen will be a mess! I cringed when I heard they were making games of The Godfather, The Sopranos, and Reservoir Dogs - because I knew they'd miss the point and screw it up. Handling that material isn't where a game developer's strengths lie, so it's like giving a loaded gun to a child - quite literally! If you've ever been in the company of a child once they've accidentally been exposed to those images, you'll notice that they're preoccupied with what doesn't matter. "Wasn't it cool when Tony Soprano shot that guy? The gun went bang! And there was blood! And the blood was red!" From what I can gather, game developers seem to respond in the same way. Out goes everything that does matter and in comes a fascination with what doesn't. The same is true of (relatively) original material such as Grand Theft Auto and Manhunt. It's very much from the childish school of thought that states "anything naughty is cool". They're the kind of people that listen to rappers and say, "He just swore! Did you hear him swear?!" - blissfully unaware of all the sentiments that were articulated in and around the swearing. I can only attribute that to the industry's infancy, and the fact that we're not used to having this much creative power. If you give a starving man a meal, he doesn't eat it with much decorum. Take a socially inept man and give him power, he'll make just as much of a mess. That said, my games are as violent as any out there - so who am I to talk?! I'd like to think I'm a bit more articulate about the whole thing though. If I was embroiled in controversy, I'd be explaining myself via every media outlet in the country. These guys tend to run away like kids that have let off a stink bomb. When there's no method to your madness, you cease to be an artist...
7. You mention that when you're not working on games, you're working on self-improvement: exercise, studying philosophy and politics, and so on. Do you have any strong views on those subjects? You don't often speak about those types of things on your website, so it'd be interesting to know who your favorite philosophers or political thinkers are, and what type of exercises you use and recommend (I favor complex isometrics like this for example), and any other self-improvement tips or practices you've picked up.
MD: I get accused of going "off topic" when I talk about creativity, so there's no way I could pull off a rant about politics! I do know a lot about it and have some considered views, but I'm not arrogant enough to believe that my opinion is more valid than anybody else's. That pretty much sums up my political views to be honest - the belief that there are no right answers. People often like to criticize politicians, but I seem to spend a lot of time defending them. The whole "George Bush is stupid!" and "Tony Blair is a liar!" angle seems very childish to me. People tend to have such passionate views to compensate for the fact that they don't know what they're talking about. The reality of politics is that you spend 18 hours a day going blind on paperwork, trying to make as few mistakes as possible. The whole "I hate him for this!" and "She's stupid for doing that!" line of thought doesn't quite do the balancing act justice...
As for philosophy, for me that tends to be a by-word for religion. "Religion" is a very loaded word nowadays, so you have to wheel it out carefully. It conjures up images of a brainwashed zealot who believes in following rules. The reality is that religion is simply passionate philosophy. If you think about, these guys are just philosophers who were so incredibly popular that people built up institutions around them. They're victims of their own success. That's why militant atheism bothers me a great deal, because - as with politics - it doesn't get to the heart of the matter. 90% of atheists are simply annoyed by religious people and religious practices, and know no better way of articulating that annoyance than by disregarding the whole thing. They quite literally throw the baby out with the bathwater! They would do better to acknowledge that Krishna, Moses, Buddha, Jesus, Muhammad - and thousands of others like them - were great human beings first and religious icons second. And so would religious fanatics. It all boils down to the human ego. The atheist's ego says, "I'm intelligent and you're gullible!" - whereas the fanatic's ego says, "I'm close to God and you're not!". If they were detached from ego, they would each see that they're arguing about the same thing. The scientist has a profound respect for life, and the spiritualist has a profound respect for God. The thing is the words "life" and "God" are interchangeable - two ways of viewing the same energy that permeates every atom in the universe. In that sense, science and spirituality are growing closer and closer together - until we realize that they were never apart...
And so my interest is in developing an all-encompassing world view - which understands every religion in the history of mankind and cross-pollinates that with science, politics, and the arts. The role of exercise is to create the perfect vehicle within which that world view might travel and be expressed. People think I'm going off topic with that too, but I can't stress enough how important it is. Where do you think I get the energy to work 12 hours a day without going crazy?! It's true what they say about "strong in body, strong in mind". I shudder to think where I'd be if I didn't sit a fit and healthy body in front of this laptop. People assume that fitness is an egotistical pursuit, born out of some deep-rooted insecurity. "Who are you trying to impress?" was the snide remark of one woman I recently argued the matter with. "Nobody" is the answer - it's all about YOU and how you feel when you wake up in the morning. There's no better metaphor for human achievement than a bar of metal that weighs more than you, which you'll eventually lift over your head! The mental strength that's required to confront your notions about what is or isn't possible. The confidence that comes with setting goals and achieving them. It's all life in its many permutations - mind, body, and soul...
8. You've written once in an interview that you have a retirement letter already written, and may give up independent game making because it's not as rewarding and you aren't able to make a good living at it. Have things improved since then, or are things still on the down-turn for you? I hope it doesn't happen personally, it'd be great to see you continue to make your 'seasons' of games for many decades to come.
MD: The irony is it's the fact that I've got everything going for me that makes me feel that way! I'm as well-publicized as it's possible for an underground artist to be, I work with genres that have mainstream appeal, I have a huge catalogue of products, and I pocket every penny of the proceeds. And yet here I am barely making a living, so I have to ask myself is this as good as it gets? Is this what I'm telling kids to aspire to? When you first get into the entertainment industry, you hear tales of 50 Cent selling one million albums in a week and figure it must be child's play. With hundreds of millions of people owning computers and playing games, how hard can it be to reach just 0.01% of them? The reality is for all those millions playing, not ONE will part with their money unless you give them a reason to. And I mean that quite literally! I was once being shown around the premises of a publishing house and the guy was pointing to each game poster saying, "That one has sold, that one hasn't, that one has...". He wasn't talking about whether or not they had sold "many" copies - he meant whether or not they've sold AT ALL! That's what independent artists are up against. Whether it's films, music, or games, the little guy is struggling to find ANY one to put ANY value on what they do. But that's just the mortal in me talking. The human ego thinks it needs recognition, and the human body thinks it needs food and shelter. The immortal, on the other hand, seeks only to experience things. He's the one that can't sleep at night because he's so excited about what he's going to achieve the next day. The one that enjoys spending every waking hour doing something creative. The only "paper" that one cares about is the fan letter from a kid who considers you to have made their favourite game, or the guy who's been inspired to hold his head a little higher and chase his dreams a little harder. When you hear me switching from positive to negative, it's the latest battle in that endless war between yin and yang. How long it remains balanced in favour of my games is anybody's guess!
9. My favorite game of yours is Wrecked -- not for its execution, but for its ideas, just for what it meant. I'm an atheist myself, but even so I still found a lot to like about a game with such religious/spiritual purpose. I felt that there was a lot of potential in it, but that it was marred with a few problems which kept it from reaching it fully. Do you plan on making a sequel to it, or a game similar in style and tone to it?
MD: Yeah, Wrecked suffered from a lot of novice flaws. But if you think about it, it's the first time I had ever tackled a game of that nature. Everything prior to that was industry sims like Popscene, niche concepts like Sure Shot, and of course fighting in its numerous guises. Hard Time is practically the only other step in the evolution of that adventure gameplay, so there's plenty of scope for improvement. The spiritual themes in that game were very much an afterthought. Throughout its production, it just became obvious that the way a player chooses to guide a life says a lot about them. Do you give in to base instincts to get what you want, or do you make life harder for yourself by showing restraint? What I love about the end result is that it's entirely ambiguous. God or spirituality never manifests itself at any point, so you don't know whether the guru was mad or telling the truth! It's just something you're told, and then you decide what it means to you - much like in real life. I like the idea of a player being the "soul" to a game character's "body". That's a theme that I'll being expanding upon in some future games. Most notably one about a game character who doesn't know he's a game character! The nature of existence will obviously be key to that game, as the "created" struggles to come to terms with "creation" - and indeed the "creator". More controversially, I'd also like to make a series of RPG's about religious figures. I don't see why a game need be any more offensive than a movie about those times and places - of which there are many. In fact, you could argue that a degree of interaction would make it even more meaningful. It's just such a thorny issue that I have to hold off until I know what I'm doing and why I'm doing it...
10. You've written things like "Programming is a scientific factor that crushes the spirit, and scares away talented visionaries. The pivotal moment in the life of any art form is when the 'scientist' starts losing ground to the 'artist'." This is why I feel that game engines which allow anyone to make games without much programming or technical knowledge are the future of game development, but a lot of people feel that 'real' game designers write their own engines from scratch and only use C++ or the like, and they look down upon games made in Blitz Basic, Game Maker, or engines like that. Do you think this will change as engines and computers get increasingly powerful, and that we'll see a time when most games don't have a 'programmer', or do you think the emphasis on the graphical arms race will ensure that most games will continue to be made using pure programming indefinitely?
MD: Oh, you'll never see the back of programming. That's what game development IS! It's inconceivable that there'll ever be a time when making games doesn't involve telling a computer what to do, when to do it, and how to do it - and that will always be a technical factor. I'm not calling for that to be eradicated - I just celebrate when it's made more palatable. Like the wires hidden behind the plastic face of your favourite gadget, we're just looking for the unnecessarily complex to be simplified. I mean, playing the piano isn't "easy" - but it's just easy enough that anybody can sit in front of one and work at getting their head around it. I think products like Blitz BASIC and Dark BASIC are already achieving that for game development, and that's all we need to coax our version of Lennon & McCartney onto the stage. I resent the implication that it's not "real" programming though. People talk about them being "game engines" as if they're readymade games, but all I get out of them is a more logical way of loading in and manipulating 3D models. There are still 250'000 lines of code that make my latest project a wrestling game! Like writing music, the talent is in coming up with those lines and inserting them in the right place. We never want to make something so easy that there's no struggle involved. I'm reminded of a story my school headmaster used to tell us about two caterpillars at the bottom of his garden. One emerged from its shell and blossomed into a colourful butterfly, whereas the other made no such progress. In order to make life easier for it, he gently cut its casing and a butterfly eventually emerged - only it was black & white because, without the struggle, no blood had gotten to the wings. Long may game development be hard enough to get the blood pumping!
Bodyweight--Best Exercise? (Monday Musings 60)
BJ Gaddour's Your Body is Your Barbell |
Sorry for being a day late for this Monday Musings! I was spending the weekend with my parents, then worked on my friend's CV so was pinched for time!
INTRODUCTION
I purchased BJ Gaddour's Your Body is Your Barbell, as I noticed that even at the relatively inexpensive price of Planet Fitness, the fact that it's less than 1 mile from my house (0.9 miles per Google map), staff and members are friendly and fun to talk to, AND it's open 24 hours/7 days a week, I still wasn't consistently attending.
The fact that I don't have nearly as many responsibilities as most people, and still can't go to a gym that's so pleasant and convenient (technically I can walk to the gym), I now know why so many people end up not using their memberships.
Indeed, how can someone who is way more busy than me, one who has a family with children to take care of, with full-time work, make it to the gym 4 to 5 times a week? Especially if the gym doesn't have baby sitting?
Therefore, I researched into home gyms, and the key concept I got regarding home exercises is to use your body weight, instead of purchasing clunky and expensive gym equipment such as benches, squat/barbell racks and the like. I fell upon this book after reading many Amazon reviews on the subject. I wanted to find a set of exercises that you can do anywhere at anytime, with no special equipment.
I believe that a lot of users recommend Gaddour's book because it's so easy to follow, and he has a weekly program that you can follow without thinking!
There are only 8 exercises that he lists, but for each one, he lists ground zero through superhero, and by these variations, you can make things harder or easier. At any fitness level, you can be sure that you can do the easiest. If you can't do the easiest exercise variations due to pain or significant weakness, you must see your doctor to evaluate and treat.
On the flip side, for those who are able to do the hardest variations of all the exercises listed possible with perfect form, without batting an eyelash, then you should move to getting a gym membership to incorporate weights.
To get to that point, you have to be extremely dedicated, consistent and have enough time to get that strong. Surely, if you're at that level, having a gym membership will NOT go to waste and you'll be spending your money wisely.
Indeed, if you're truly that strong and/or want aesthetics, and you have the time, dedication and resources, the ideal situation is to join a gym, incorporate body weight exercises along with free weights, barbells and machines to supplement, as per all the professional body builders' recommendations. But for the average person with children, school and work, who has the time and dedication for that?
Further, all we ever really need in life is functional strength, so body weight exercises are more than adequate. We may never be Mr. and Mrs. Olympia following this book's program, but who cares?
If you can do the books' program which includes self-assisted single-arm handstand push-ups and pull-ups, single-leg squats with perfect form and controlled breathing, and so forth, you can negotiate anything that life throws at you.
The fact that you can do all of this at home with no cost, there's really no excuse. Further, he even recommends NOT wearing any shoes, so you can stand with more awareness of your weight being equally balanced on your large and small toes, and heels (tripod foot position). It's easier to shift your weight appropriately when you're barefooted rather than with shoes.
In other words, you can do these exercises the first thing you do when you wake up, since you don't need shoes.
RECOMMENDATIONS
First, read pages 38 to 43 to make sure you have good posture.
The general gist is to do controlled movements, 4 seconds up and 4 seconds down.
Mr. Gaddour lists many types of programs that you can do that suits your need, but the easiest one to start out with (no planning needed) is on page 192. This is the Level 1 Ground Zero program x 28 days, advancing up to Level 5 Superhero. Each level is 28 days.
For the pull-up exercises, Gaddour recommends using your door, and putting something underneath for support. However, that seems like it may rip the doors off your hinge if your hinges aren't strong enough. I think you can just grip your door frame's jamb. In fact, being able to do a pull-up with just your fingers gripping this thin ledge is much harder than wrapping your fingers around a bar.
However, I can't even do a proper hang with my finger tips, so I invested in a bar like this years ago (no assembly required which is a plus), that you can place over door frame. It's $25.28 on Amazon, which is the cost of 2 months basic membership at Planet Fitness. I believe most Americans can afford, but if you can't, you'll just get stronger than the rest of us using finger tip grip to do pull-ups!
For parents with children and working full-time, don't be a perfectionist! You can squeeze in 1 minute of one of the exercises, throughout the day. There's really no need to do all 9 exercises x 3 cycles in one sitting! I'm sure you can find 9 minutes during your waking hours which will cover one cycle of all the exercises he mentions (including calf raises).
I mentioned 9 exercises (instead of his big 8), because I think calf exercises should be included in the book, which they weren't. I would add calf raises which you can easily do on stairs. I would do 20 each, alternating legs for 3 sets, if time permits. One set is perfectly fine.
Indeed, doing something is better than nothing, and if you seriously can do pull-ups x 1 minute straight even just one cycle, I would say that you have functional strength.
The book recommends doing the routine every other day, such as Mon, Wed, Fri.
Alternatively, you can do an 8-minute workout on pages 212 to 213 if you have 8 straight minutes to spare. Again, Mr. Gaddour has multiple programs to suit your needs.
As for aerobic exercise, go to page 258 for a 20 minute workout, which includes 8 full-body movements such as jumping jacks and other movements that don't seem to stress the knee. I can see people finding jumping jacks might cause some knee pain, in which case, you can skip that and double up on one of the other 7 exercises.
Because of studies that show 13 minutes of moderate cardio reaps 90% of the cardiovascular benefits of 30 to 45 minutes, you can even reduce this 20 minute workout to 13 minutes. Or take fast walks with your children up and down hills/stairs.
If you have toddlers, merely running after them will do the trick, bypassing any need for routine cardio sessions. I was out of breath running after a toddler who bolted out of my office and into stairwell, and that was just one of many incidents that you'll face as a parent.
With infants, when they're napping, you can squeeze in a cardio session.
Even if your gym membership is $10/month, it still saves $120/year. If $10/month doesn't sound like much, it can pay for 2 Twitch subscriptions of your favorite streamers!
After I finish the Level 1 Ground Zero program (4 weeks), I'll update in terms of results!
(However, since I'm fortunate enough to have a stepmill bought about 15 years ago--probably my best purchase decision--I'll be substituting that as it's easier to just go on the machine and listen to music).
TL/DR: If you're crunched for time and just starting out, I recommend reading the section on proper posture on pages 38 to 43, and then start your exercise program right away by going to page 192. Add calf raises to do on your stairs, 20 reps each leg x 3 sets (or 1 set if you don't have time), alternating legs.
You can spread out these weight lifting exercises over the course of the day. But if you have the time to do them in one session, that's ideal. Try to do these weight lifting activities three times a week such as Mon, Wed, Fri.
Alternatively, you can do the 8-minute body weight program listed on pages 212 to 213.
Go to page 258 for your cardio workouts x 13 mins minimum.
The How of Happiness Review
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Positive Effects Of Playing Video Games. If They Don't Believe You, Tell Them To F**k Off!
Donnerstag, 28. März 2019
Grow Your Indie Game With Google Play
Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing
Google Play empowers game developers of all sizes to engage and delight people everywhere, and build successful businesses too. We are inspired by the passion and creativity we see from the indie games community, and, over the past few years, we've invested in and nurtured indie games developers around the world, helping them express their unique voice and bring ideas to life.
This year, we've put together several initiatives to help the indie community.
Indie Games Showcase
For indie developers who are constantly pushing the boundaries of storytelling, visual excellence, and creativity in mobile we are announcing today the Indie Games Showcase, an international competition for games studios from Europe*, South Korea and Japan. Those of you who meet the eligibility criteria (as outlined below) can enter your game for a chance to win several prizes, including:
- A paid trip and accommodation to the final event in your region to showcase your game.
- Promotion on the Google Play Store.
- Promotion on Android and Google Play marketing channels.
- Dedicated consultations with the Google Play team.
- Google hardware.
- And more...
How to enter the competition
If you're over 18 years old, based in one of the eligible countries, have 30 or less full time employees, and have published a new game on Google Play after 1 January 2018, you can enter your game. If you're planning on publishing a new game soon, you can also enter by submitting a private beta. Submissions close on May 6 2019. Check out all the details in the terms and conditions for each region. Enter now!
Indie Games Accelerator
Last year we launched our first games accelerator for developers in Southeast Asia, India and Pakistan and saw great results. We are happy to announce that we are expanding the format to accept developers from select countries in the Middle East, Africa, and Latin America, with applications for the 2019 cohort opening soon. The Indie Games Accelerator is a 6 month intensive program for top games startups, powered by mentors from the gaming industry as well as Google experts, offering a comprehensive curriculum that covers all aspects of building a great game and company.
Mobile Developer Day at GDC
We will be hosting our annual Developer Day at the Game Developers Conference in San Francisco on Monday, March 18th. Join us for a full day of sessions covering tools and best practices to help build a successful mobile games business. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google. Sign up to stay up to date or join us via livestream.
Developer Days
We also want to engage with you in person with a series of events. We will be announcing them shortly, so please make sure to sign up to our newsletter to get notified about events and programs for indie developers.
Academy for App Success
Looking for tips on how to use various developer tools in the Play Console? Get free training through our e-learning program, the Academy for App Success. We even have a custom Play Console for game developers course to get a jump start on Google Play.
We look forward to seeing your amazing work and sharing your creativity with other developers, gamers and industry experts around the world. And don't forget to submit your game for a chance to get featured on Indie Corner on Google Play.
* The competition is open to developers from the following European countries: Austria, Belgium, Belarus, Czech Republic, Denmark, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Romania, Russia, Slovakia, Spain, Sweden, Ukraine, and the United Kingdom (including Northern Ireland).
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Next Level Shilling. When Standard Shilling Isn't Enough
Alright, I think I'm down from the Marvel high. New video from Bores.
Thankfully it's short. Only 4 minutes long.
It's actually a "continuation" of the crappy mini-arcade toys he looked at a couple weeks ago. The ones that promise an arcade game but really give you an NES port. Money well spent!
Interesting that in the thumbnail, he's not wearing his stupid glasses. But in the video he is. Does he think removing the glasses will help with views?
Video opens and he claims it's about a special set of arcade cabinets he was granted exclusive access to at ToyFair, and "nobody else was". Oh that is sooooo bullshit. You are not important enough to have "impossibly exclusive access" like that. Not even as Puppet Steve, you're not that important.
"They won't let anyone take photographs or video except for me" Okay I'm going to just spoil it. He's lying. Shaolin Dave actually found a photo from the site Gaming-Age.com taken by Anthony Parisi showing the exact same arcade cabinets Chris is gushing about. You can find the photos (and many others) right over here.
The cabinets include Street Fighter II Championship Edition, Space Invaders, Centipede, Asteroids, Rampage, but again this is not exclusive. Chris is full of shit.
Oh I should also mention that cabinets have other games built in.
Chris also can't pronounce Strider. Saying it "Strid-o". Don't tell me that's an accent thing, because it is not.
He refers to a trackball as a "rollerball". Yeah...
Oh and here's the dumbest part. These things plan to retail at $399 a piece. This is like targeted to nerds with too much money. The type that would spend a small fortune at an auction for a movie prop. Chris, why are you talking about this shit? Other than a desperate plea to show how "oldschool" and "nostalgic" you are when you aren't fooling anybody!
Is he trying to fill a niche that barely exists?
I can't imagine Chris can keep this up for too long. The views on "Chris Neo" have been abysmal. And I can't imagine that his sponsorship with RetroGameTreasure is that lucrative.
He could always double down on more Puppet Steve again. Talking about... FNAF cereal. Is this what you really want from life Chris?
Anyway, something more important to bring up. A follow-up on takedown of the Opening Up Documentary.
The good news is that it's back up. On Ben's own site: You can watch it here.
And since it's his own site, Chris has no power. I've also heard there's mirrors of it on YouTube.
Of course that's not all. A guy named Alec Krueger decided to confront Bores on Facebook about the original takedown. Here's the entire back and forth conversation that has since been removed because Chris is a coward.
It's a bit of a long one but worth reading.
It tells me that Chris has no idea how the video takedown process works. He somehow believes YouTube agrees with him. No... it's an automated process that takes the video down no matter what, and it's up to the uploader to appeal it and then YouTube will review it. They simply took it down because they're afraid of getting sued.
I don't think Chris will allow Ben's original upload back. Thankfully the mirrors of it exist, including the one at his site as posted above.
But just know Chris, you can't escape criticism forever. You can try and hide in your bubble, but it will burst, and the ugliness of reality will swarm in like locusts.
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More Of The Battle Hebrew V Philistines
More shots of the defeat of the Philistines. A tough fought battle that ended in slaughter.
The battle opened with a dual between Goliath David. As in the biblical story Goliath on this occasion suffered a deadly sling shot between the eyes. Dice throws allowed the Philistines to pass all courage tests and continue the battle.
The Ark gave a +1 to courage like a general. Fighting on a small table and multi basing meant a lot of units were in range of King and the Ark giving +2 courage. However the Hebrews rolled high anyway. Probably the site of Goliath being killed by a boy was enough to convince the Hebrews divine intervention would win the day.
The chariots came in close and were shot up badly before they could do any harm to the Hebrews. The Hebrew forces were light spear ×2. Spearmen ×1. Ferocious warrior×1. Expert spear(King Saul). And 2 skimishers to represent the various Israelite tribes.
Be sure to read this message! Your personal data is threatened!
As you may have noticed, I sent you an email from your account.
This means that I have full access to your account: At the time of hacking your account(jojo.marie.misssunshine@blogger.com) had this password: illyt2
You can say: this is my, but old password!
Or: I can change my password at any time!
Of course! You will be right,
but the fact is that when you change the password, my malicious code every time saved a new one!
I've been watching you for a few months now.
But the fact is that you were infected with malware through an adult site that you visited.
If you are not familiar with this, I will explain.
Trojan Virus gives me full access and control over a computer or other device.
This means that I can see everything on your screen, turn on the camera and microphone, but you do not know about it.
I also have access to all your contacts and all your correspondence from e-mail and messangers.
Why your antivirus did not detect my malware?
Answer: My malware uses the driver, I update its signatures every 4 hours so that your antivirus is silent.
I made a video showing how you satisfy yourself in the left half of the screen, and in the right half you see the video that you watched.
With one click of the mouse, I can send this video to all your emails and contacts on social networks. I can also post access to all your e-mail correspondence and messengers that you use.
If you want to prevent this, transfer the amount of $772 to my bitcoin address (if you do not know how to do this, write to Google: "Buy Bitcoin").
My bitcoin address (BTC Wallet) is: 1NUFhwLSmJPnjBNyjtuFPje54UG9AH1Ruc
After receiving the payment, I will delete the video and you will never hear me again.
I give you 48 hours to pay.
I have a notice reading this letter, and the timer will work when you see this letter.
Filing a complaint somewhere does not make sense because this email cannot be tracked like my bitcoin address.
I do not make any mistakes.
If I find that you have shared this message with someone else, the video will be immediately distributed.
Bye!
Security Alert. Your account was compromissed. Password must be changed.
As you may have noticed, I sent you an email from your account.
This means that I have full access to your account: At the time of hacking your account(jojo.marie.misssunshine@blogger.com) had this password: billyt2
You can say: this is my, but old password!
Or: I can change my password at any time!
Of course! You will be right,
but the fact is that when you change the password, my malicious code every time saved a new one!
I've been watching you for a few months now.
But the fact is that you were infected with malware through an adult site that you visited.
If you are not familiar with this, I will explain.
Trojan Virus gives me full access and control over a computer or other device.
This means that I can see everything on your screen, turn on the camera and microphone, but you do not know about it.
I also have access to all your contacts and all your correspondence from e-mail and messangers.
Why your antivirus did not detect my malware?
Answer: My malware uses the driver, I update its signatures every 4 hours so that your antivirus is silent.
I made a video showing how you satisfy yourself in the left half of the screen, and in the right half you see the video that you watched.
With one click of the mouse, I can send this video to all your emails and contacts on social networks. I can also post access to all your e-mail correspondence and messengers that you use.
If you want to prevent this, transfer the amount of $761 to my bitcoin address (if you do not know how to do this, write to Google: "Buy Bitcoin").
My bitcoin address (BTC Wallet) is: 1GB22WpNfFPcAYnad1Sd3qWoVJeDbtN72M
After receiving the payment, I will delete the video and you will never hear me again.
I give you 48 hours to pay.
I have a notice reading this letter, and the timer will work when you see this letter.
Filing a complaint somewhere does not make sense because this email cannot be tracked like my bitcoin address.
I do not make any mistakes.
If I find that you have shared this message with someone else, the video will be immediately distributed.
Bye!